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[Z833.Ebook] Ebook Download High Society (Cerebus, Volume 2), by Dave Sim

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High Society (Cerebus, Volume 2), by Dave Sim

High Society (Cerebus, Volume 2), by Dave Sim



High Society (Cerebus, Volume 2), by Dave Sim

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High Society (Cerebus, Volume 2), by Dave Sim

Book by Sim, Dave

  • Sales Rank: #172696 in Books
  • Brand: Brand: Aardvark-Vanheim
  • Published on: 1994-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.25" h x 7.75" w x 1.25" l, 1.55 pounds
  • Binding: Paperback
  • 500 pages
Features
  • Used Book in Good Condition

Amazon.com Review
Volume two of the Cerebus the Aardvark series, High Society, is the beginning of the main Cerebus story line and one of the finest graphic novels ever published. If you have to start from the very beginning, you'll need the first volume, Cerebus, but if you don't mind a modicum of confusion, this is a much more satisfying place to begin. The artwork is much improved and the level of humor reaches its high point in the series to date. (Unkind critics point to High Society as the older, funnier book of the Cerebus series.)

Parliamentary politics were never so much fun as they are in the Prime Minister election of 1414. Lord Julius and the mysterious Astoria battle for control of the city-state Iest with Cerebus as their unwitting pawn. Goats, bunny sketches, the Regency Elf, and Moon Roach join the pandemonium, helping to set the stage for things to come. High Society is a home run; an instant classic both as a stand-alone volume and in the context of the rest of the series. Beware though, the ending dovetails directly into Church and State; You may want to grab that volume as well, because once you start the series, the story of Cerebus gets increasingly harder to put down.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Cerebus goes high art.
By Sean Curley
"Cerebus" is these days a controversial piece of work due to some of the rather unorthodox views propounded by its creator, Dave Sim, who, in the mid-90s, formulated some theories about women that fell afoul of, well, civilized views. This has retroactively cast a shadow over the earlier volumes of the series, such as "High Society", the second volume in the collection, and the first of the volumes that is genreally considered to have arrived at the higher artistic standards the series is famous for (the first volume consists of a series of short arcs that parody "Conan the Barbarian"; while starting at volume 2 will result in some confusion about the characters introduced earlier, some may prefer to start here). "High Society", though, remains well worth your time, coming years before Sim went off the rails.

Cerebus the Aardvark, a barbarian from the north now in the service of the Groucho Marx-esque Lord Julius of Palnu, is sent as emissary to the city-state of Iest. Cerebus is the definition of "uncultured", an do si not particularly suited to diplomacy, though he finds plenty of time for the activity that comes most naturally to him in any situation: self-aggrandizement. Allied with Astoria, the politically involved former acquaintance of Julius, he eventually becomes drawn into a race for Prime Minister of Iest, which is near-insolvent due to various trade and lending practices. Cerebus just wants to be the last man out before the collapse (said man will be very rich), while Astoria an dher faction have more political concerns (to which Cerebus is supremely indifferent). Once in office, Cerebus, having to keep the country out of bankruptcy, launches a war of conquest in pursuit of riches, but, with the strangely wily Julius in the mix, things do not turn out as he had hoped.

Most of "High Society" is a genial political satire, which has in its sights both the cynics (Cerebus chief among them, without scruple in exploiting others to gain power for himself) as and the idealists, who appear mainly as fools for Cerebus to manipulate. Sim's writing is marvelously clever. At the same time, he is capable of striking a serious note: the ending is quietly revelatory, as Sim seamlessly goes from satire to laying bare the genuine stakes in politics for people.

At the book's end, we have been Cerebus rise and fall, and, much the same as he was when he arrived, he departs for parts unknown (which, as we will find out in "Church and State", will involve first a return to where he already was).

8 of 8 people found the following review helpful.
"High Society" is my favorite "Cerebus" graphic novel
By Lawrance Bernabo
I started reading "Cerebus" when Dave Sim's independent black & white comic book was on the cusp of the "High Society" story line. "Cerebus, Book 2: High Society" (issues #226-50) constitutes the first "novel" in the history of the book and the point at which Sim had clearly moved beyond the idea of Cerebus the Barbarian stage, where it was basically a strange animal walking around in a world that was drawn in the style of Barry Windsor-Smith. I first became aware of Sim for the work he did with funny animals, beavers in particular, for "Quack." Actually, what got me reading "Cerebus" was not just that the comic book was getting a reputation for being one of the best of the alternative comic books put out by the independent press, but more importantly that there was a character in it who looked and talked like Groucho Marx.

That would be Lord Julius, one of several key characters in "High Society" who is introduced during the first two years of the title, along with the Roach, the would-be superhero that Sim would transform into a parody of whichever Marvel character was the current flavor of the month. Then there is Jaka, the dancer Cerebus first met in a tavern in Beduin. These three characters represent three major impulses in Sim's work. Lord Julius represents the inclusion of real characters into the world of Cerebus, which would eventually include the likes of Mick Jagger and Oscar Wilde. What began as a sort of simple joke (Groucho popping up is always going to be funny), became serious when the characters started symbolizing the reality of their real world counterparts. The Roach symbolizes Sim's commentary on the comic book business, which for me is the weakest of the three impulses. The whole Petuniacon takeover on a comic book convention is funny at face value, but it detracts a bit from the political satire that is at the heart of "High Society." Then there is Jaka.

It is hardly surprising that the original characters created by Sims would become the most important. In "High Society" this means not only Jaka but also Astoria and the Regency Elf. The Roach can move on to become first the Moon Roach and then Sergeant Preston of the Royal Mounted Iestan Police, and you can throw in the brothers Dirty Fleagle and Dirty Drew McGrew, but they are mere comic relief while the trio of feminine figures are at the heart of the story. Suddenly we have moved well beyond a funny animal to larger issues such as politics and gender (with religion and creativity to come in future novels).

Cerebus shows up in Iest at the Regency Hotel carrying with him the last few pieces of loot he has acquired on his travels. Expecting to be denied admittance, Cerebus is surprised when he is given free lodgings and food. Suddenly people are paying him bribes to just to remember the name of a company that makes gold-plated streetlamps when he talks to Lord Julius. From Cerebus the Aardvark to Cerebus the Barbarian we now have Cerebus the Lobbyist. Actually, it seems Cerebus is now a ranking diplomatic representative of a southern city-state and if you think the aardvark is in over his head, wait until Astoria shows up and starts dispensing political advice. More importantly, wait until Cerebus runs against a goat for the office of Prime Minister, because that is when "High Society" shifts into high gear, even as Iestan society falls apart.

That is also the point where "Cerebus" gets told sideways, starting in issue #44 "The Deciding Vote." I highlight that particular issue because it includes my all-time favorite page by Dave Sim, which would be page 383. In several of the preceding pages Sim shows Cerebus and another character traveling across a snowy landscape. What he was doing was drawing the landscape, dividing the drawing into vertical panels, with Cerebus and his companion shown in each panel making their way along. But on my favorite page on the dozen pages the first eight include the exact same drawing, with the last two being identical. What changes is the sound of Cerebus walking away on snowshoes ("WUFFA wuffa") and walking back ("wuffa WUFFA"). The page represents one of Sim's best jokes ever and whenever I have had occasion to lecture on comic book art I have always shown these pages along with those in one of Frank Miller's "Daredevil" comics when he retells the character's origin and has a line representing the Fixer's heartbeat indicating a heart attack going across the panels of DD chasing the man down.

"High Society" is my favorite Cerebus novel, although it is neither as ambitious as "Church and State" nor as polished as "Mothers and Daughters." But the impression it made when it was clear that Sim was now working the deep end of the poem has stayed with me and I do have an inherent love of political satire. Besides, Cerebus' reconciliation with Jaka is more touching than their poignant parting, the Regency Elf shakes up things nicely at inopportune times, and I love liberty as much as the next person raised in a free democratic society. Still, more scenes with Lord Julius would have been nice, especially if Astoria is involved. After this novel Gerhard starts doing backgrounds for Sim and the look of "Cerebus" changes dramatically (Gerhard did the cover, so if you compare that to the first splash page inside you can see how much of a difference this will make for the rest of the 300 issues of "Cerebus").

0 of 0 people found the following review helpful.
The start of something very special.
By K.A.
The second Cerebus graphic Novel takes the aardvark from an amusing little sword swinging barbarian to an interesting, well fleshed out character. We begin to see Cerebus become more than just a parody of Conan and we start to learn that Dave Sim can tell a good story.The artwork in this series is also some of the best I have seen to date. His cross hatching work is amazing and the lack of color is hardly noticed. I am very happy to be reading these books again and plan to purchase all of them! I would recommend these to friends and to anybody that is looking for a fun adventure to sink their teeth into!

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